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Decal technique from Star Citizen — polycount
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
ArtStation - Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti | Utilitarian, Star citizen, Image
ArtStation - Star Citizen Workflow study, Florian Potier
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
David Phoenix - Sci-fi Corridor (Star Citizen Workflow) UE4
Decal technique from Star Citizen - Page 5 — polycount
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
ArtStation - Star Citizen - Utilitarian Decal Sheet , Tom Carter
Decal technique from Star Citizen — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Decal technique from Star Citizen - Page 4 | Star citizen, Dark matter, Spacecraft
ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen
Decal functionality - Unreal Engine Forums
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Decal technique from Star Citizen - Page 5 — polycount
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Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
ArtStation - Cloud Imperium Games Art Test, Josh Van Zuylen
Some practice on the Star Citizen Workflow — polycount
Star Citizen - Materials: Utilitarian Materials, Luan Vetoreti on ArtStation at https://www.artstation.com/artwork/Z5oaz1 | Star citizen, Stars, Utilitarian
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
ArtStation - Star Citizen Workflow study, Florian Potier